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Posted on 5th February 2010 by DrNorge in Uncategorized


Episode 197a is up!

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Posted on 8th February 2010 by DrNorge in Episodes

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Episode 197a: Friend of the show, Chris Kendel joins us as we go indepth on the Smallville : Absolute Justice episode. We also have a few emails and a voicemail about the episode.

Show Notes:

0:00 Show opening, http://www.heroinitiative.org, http://www.DCBService.com, http://www.Instocktrades.com,  our ongoing contest (Ragingcontest@gmail.com), senseiofwhatnot@gmail.com, http://www.geturgeekonradio.com, show voicemail line 1-440-388-4434 or drnorge on Skype,and more.  

6:37 Smallville : Absolute Justice

2:28:51 Show Closing

We’ll be back in a few days our next episode.  Check Ragingbullets.com and the forum for regular updates.

Summit City Convention

http://www.summitcitycomiccon.com/?page_id=7

C2E2

http://c2e2.com/

David Baron’s Blog and Twitter for the contest

http://myzombies.blogspot.com/

http://twitter.com/MyZombies

Jonah Hex 52

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Posted on 7th February 2010 by DrNorge in Biting the Bullet

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I love Jonah Hex. It’s edgy, gritty and always full of amazing art. This creative team crafts issue after issue of atmosphere and mood that feels like an old west movie. Yet, it manages to use modern storytelling sensibilities.

I often am amazed how a writing team can switch gears so drastically during the month. Power Girl is very upbeat and fun, while Hex has such a dark tone. Both are excellent offerings. I adore how easily Hex works in a larger arc or in the “done in one” format.

Issue 52 is a story full of lies and half truths. Most of these paint the picture of a world where such lies are necessary for survival. Hex turns up on the doorstep of a woman with a bullet wound. He doesn’t completely reveal how he got it. It turns out later we learn that a boy shot him while trying to rob him. Hex had to kill the boy to escape with his life.

This of course sends the family of killers after him. They are basically the “mob” of the swamp an no one in the area defies them for fear of repercussions.

Hex’s escape is very well put together. They are trailing him and he sends his horse running off to try and throw the men hunting him off his trail. They turn out to be too smart so he hides in the swamp, where there is a danger of gators getting him. “Too Mean to Die” is a great title for the issue because Hex takes down a Gator, even with his bullet wound and manages to survive the encounter.

This takes us back to the present, where the woman who rescues him realizes that the “mob” will come to her house now looking for him.  This forces her to kick Hex out a moment too late and she has to defend her child from the men.  Her lies are revealed as they turn out to be her family.

 Imagine if Hex had told her the truth about the boy? Would she have killed him? Would she have realized the boy was trying to rob him and let the man go? The old west was often a hard world and this creative team always delivers. If you aren’t reading Jonah Hex, pick it up. It’s really easy to jump on this book and it is well worth the ride. With the movie coming this summer, there has never been a better time to enjoy this great, well produced comic.

Sean “DrNorge” Whelan

New content up by David Faust, more site updates this weekend, and show news

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Posted on 5th February 2010 by DrNorge in Show news

We have a frame work for the next few shows. Episode 197 will be Smallville/JSA and Raging Oscars. For 198, we are finishing Preacher and looking at some current comics. As we head into 199, we’ll be doing JLA/Avengers with Kent Hare and looking at new material. Episode 200 is our anniversary show. We’ll be discussing the greatest DCU stories of all time. Feel free to call us at 1-440-388-4434 or drnorge on Skype to add your voicemail comments into the show. You can also email us at ragingbullets@gmail.com.

David Faust sent us some excellent submissions. I posted them on this new version of the site. I will be moving the rest of the columns over here this weekend.

Note: The new site continues to be a work in progress. I have some fun plans for it.

Here’s a link to some of the old site until I move the content.

Sean

Twilight of the New Gods

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Posted on 5th February 2010 by DrNorge in 4-D Vision

Death as a Beginning.
Both Ragnarök and Final Crisis begin with the unthinkable: the death of a god. For Ragnarök, it is the death of Baldr that signifies that something is very wrong in the world and that a great change is about to take place, as LoCicero says, “[t]he tragic death of Baldr was the single event that set the wheels of the Norse Apocalypse into motion” (LoCicero 142). O’Donoghue agrees, taking not also of the narrative shift that occurs in the story:[t]he death of Baldr is recounted just as the volva moves from recollection to prophetic vision, and his killing is presented as a decisive event in the inexorable progress to Ragnarök (O’Donoghue “What“ 87). For Final Crisis it is the death of Orion in the first chapter that portends the great disasters about to happen.
The deaths of both Baldr and Orion take place at the hands of family. Baldr was killed unwittingly by his blind brother Hod. For some time, Baldr had been having dreams about his impending death. Baldr’s mother Frigg petitions all things on earth to keep Baldr from harm, all things that is save for mistletoe, which she did not see as a threat. To celebrate his invulnerability, all of the Gods attempt to hurt Baldr with anything they can find. Hod, Baldr’s brother does not take part in the festivities because he is blind. Loki, the Norse trickster god and agent of chaos chides Hod for not participating and then gives him a spear of mistletoe and guides his aim. Baldr is struck by the mistletoe and immediately falls dead. The gods then go to Hel, the goddess of the underworld and the dead and ask her to return Baldr to life. Hel says that she will do so only if everyone on earth sheds tears for Baldr. The gods send messengers all over the world and ask everyone to weep for Baldr and all do except for Loki in the guise of a giantess and so Baldr must remain dead. Ultimately, Baldr is reborn after the events of Ragnarök and he reconciles with his brother Hod and they become gods of the new world (Sturluson 65-68, 77).
Because one of the main points of Final Crisis is that time and space have become distorted and are gradually breaking apart, the death of Orion is fragmented. Orion is shown dying in chapter one, where he warns detective Turpin that Darkseid and the other evil New Gods are hiding on earth. The moment when the bullet strikes Orion is shown in chapter three and Darkseid is seen firing the bullet in chapter ten. Incidentally, because of the time distortions, when Darkseid fires the bullet he is on the verge of death from being shot earlier by Batman in chapter nine with the very same bullet. Like Baldr, Orion dies at the hand of family, in this case, his father the tyrant god Darkseid. But unlike Baldr whose brother Hod unwittingly kills him, Orion’s murder is deliberate. Orion is killed by his father, presumably because Darkseid saw his son as being the only one who could stop him. After all, when addressing the other members of the Justice League in chapter one, Superman speaks of the power wielded by the New Gods with a kind of awe, saying that they are “capable of cracking the planet in half” (Morrison Chapter 1).
Each death in its own way contributes to the destruction that follows. Although Baldr is killed by his brother, the murder is (more…)

And Yet his Story is Rather Grim

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Posted on 5th February 2010 by DrNorge in 4-D Vision

And Yet his Story is Rather Grim

The influence of Sigmund Freud’s ideas on the cultural landscape of the twentieth century is incalculable. Because of Freud, the human mind became a vast, complex dimension of its own– a world not unlike an iceberg where only a small part can be readily identified. The importance of dreams and their interpretations, once belonging solely within the province of shamans or mystics gradually moved toward the accepted realms of science. The actions of a person and the experiences of childhood were seen to have long lasting consequences. All of these things (and many others) which have shaped the way the western world perceives itself can be credited to Freud.
Nowhere is the impact of Freud’s theories seen more clearly than in the arts. Film directors like Fritz Lang, Ingmar Bergman, Alfred Hitchcock, and Woody Allen have made acclaimed films that incorporated Freud’s theories into the plots as well as the characters and sets. Literature, both on the part of writers as well as critics used Freud to create new methods of storytelling as well as new ways to examine the classics. Freudian themes also permeated the world of visual arts as well. Cubist painters like Pablo Picasso and Marcel Duchamp created images that seemed to have been broken apart and reassembled, as if the paintings themselves had been psychoanalyzed. Surrealist painters like Salvador Dali and Max Ernst filled their canvases with dream imagery and symbols as a way to represent the subconscious.
Like Sigmund Freud, the ideas of American psychologist George Herbert Mead have also permeated our world in our never-ending quest to understand ourselves and those around us. While Freud’s theories helped us to see our mind as an infinitely more complex mechanism than previously thought, Mead’s theories on the self and identities helped us to see that we can only really know ourselves through our reactions to and interactions with others, not unlike Hegel who said of the self-conscious: it is only by being acknowledged or recognized (Hegel 11). Regarding the self, Mead said:

The individual possesses a self only in relation to the selves of the other members of his social group; and the structure of his self expresses or reflects the general behavior pattern of this social group to which he belongs, just as does the structure of the self of every other
member belonging to this social group. (Mead 40)

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Annotated Bibliography and Influence Study on selected works by Grant Morrison

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Posted on 5th February 2010 by DrNorge in 4-D Vision

Annotated Bibliography and Influence Study on selected works
by Grant Morrison.

**note** This is in no way a comprehensive list of the books Grant Morrison has written. Rather, it is a (very amateurish) attempt at cataloging stories by Morrison where certain themes seem to be present as well as and authors that have influenced these themes.

Introduction

Grant Morrison is one of the most acclaimed and controversial comic book writers of the past twenty years. Along with fellow UK comic book writers Alan Moore, Neil Gaiman and Warren Ellis, he was approached by DC comics in the 1980’s to revitalize their properties and inject some “new blood” into mainstream American comics, which had become pretty stale and rote by that time. The results of course were Watchmen (Moore), Sandman (Gaiman), Stormwatch and The Authority (Ellis) and many of the books that are included in this annotated bibliography. These books changed forever the ways that comics are both read and written.
I first encountered Grant Morrison’s work around 1989 or 1990 when I picked up his Batman hardcover graphic novel Arkham Asylum: A Serious House on Serious Earth. It was unlike anything I had read up to that time. It was mysterious, dark and crammed full of symbolism that I couldn’t yet (and still today do not quite) understand. Over the years as I read more of Morrison’s books—becoming quite a fan in the process–I began to see that there was something more to them than just the typical super hero action that I’ve always loved. That “something more” is what ultimately separates Grant Morrison’s work from that of most other comic book writers.
With a few notable exceptions, most of Morrison’s work is centered around non-traditional heroes. In fact most of his protagonists cannot really be called heroes, at least not in the traditional sense. Instead they are deeply flawed characters with familiar problems who react to situations very differently from traditional comic book super heroes. This focus on non-traditional protagonists both brings the reader closer to the character since they are seen as being more “human,” while at the same time creating a world or scenario outside of the comfort zone of established comic book
storytelling. This is but one part of Morrison’s overall hypothesis which is that with all of his books, from his earliest to most recent, Morrison has been tackling the same basic themes of the universe being in a constant state of conflict, or war, of perceptions as well as the spiritual or gnostic awakenings of his protagonists to this conflict. These themes of perceptual conflict and awakenings quickly evolved out of the traditional good versus evil conflicts and characterizations so prevalent in many comics as well as Morrison’s earliest work Zenith, into an infinitely more complex meditation on paradigms, memes, metatextuality and of spirituality.
This bibliography will attempt to both catalog the comics written by Morrison that tackle these themes, showing a progression or evolution of said themes as well as cataloging the disparate sources from literature, science, and the occult that have influenced Morrison’s writing over the years. In addition, this bibliography also groups together texts about comic books, specifically texts relating to the work of Grant Morrison. This bibliography is divided into five parts: first, books by Morrison, second, books about Morrison’s work, third, literary influences on Morrison’s work, fourth, philosophical texts that have influenced Morrison’s writing and fifth, esoteric books that have informed Morrison’s writing. The Morrison entries will be presented chronologically from first publication while the other entries will be alphabetical.
This bibliography will be of particular interest to scholars who are interested in the use, appearance and juxtaposition of disparate influences in a fictional context and how those influences grouped together create a bold and exciting method of storytelling in an often marginalized medium. For anyone interested in pop culture and the incredibly complex world that exists just below its surface as well as the limitless possibilities for storytelling that exists within the comic book medium, this bibliography will be very helpful in understanding the ideas of one of the most interesting writers currently working in the comic book medium.

Annotated Bibliographic Entries
Texts by Morrison

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Site changes

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Posted on 3rd February 2010 by DrNorge in Show news

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I am changing the web site over to a wordpress site. This will give me some freedom and speed in how I update and eventually add some convenient features for listeners in the coming months. Pardon our mess, this is a work in progress.

I will be gradually be adding back links and content to the new site over the next couple of weeks.

Thanks for your patience,
Sean

The Bat Casebook January 30th, 2010

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Posted on 30th January 2010 by DrNorge in The Bat Casebook

Hello, and welcome to The Bat Casebook, where I take the new Batman comics that seem to always happen every week and review it. I feel I have to remind you people of this because, well, I haven’t done this in a while—almost a month, in fact. Sorry about that—see, what happened was I got hit with the Omega Sanction and had to bounce through the time-stream and—nah; seriously, life and school have to take top priority to this, and I had to get that stuff in order. I was half-tempted to review all the stuff from the rest of January, but I decided only the obsessed and the clinically insane would actually try to read through all of that, so I’m just going to go through the stuff this week. Let’s get to it—

BATMAN & ROBIN #7
Written by Grant Morrison
Illustrated by Cameron Stewart
Cover(s) by Cameron Stewart and Frank Quitely

Remember when this was a big deal, the most talked about Bat-book? Hopefully with new (and far better, I think most would agree) Cameron Stewart and the slight connection with DC’s mega-event Blackest Night, the book comes back on top, because this was an amazing issue.

We got a team-up with Batman and Squire—the only sidekick who’s more than likely more popular than her partner—finding a series of dirty bombs laid throughout London, stopping a super-villain gang’s plot to get information from their rivals for the location of a coal mine that’s being guarded by a cult looking to sacrifice the “Twice-Named Cain” there. After Batman, Knight and Squire take them out, they free the Cain, Batwoman, from a coffin and they inform her of their plan—to use the Lazarus Pit there and bring Bruce Wayne back to life. Kate balks at the idea—asking if they haven’t had enough of the dead rising from their graves—but Batman informs her that they already did it, as a black glove rises from the Pit…

Overall I enjoyed the issue—great writing from Morrison, as per usual, very break-neck with a lot of hyper-real insanity, bought greatly to life by Stewart’s art. I don’t want to harp too much about the last arc and Tan’s art, but this was a far better fit for the book, automatically getting the speed and tone for the story.

There were a few problems, though—while I didn’t notice it in the story, some fan response did notice that Dick has never trusted the Lazarus Pit before. While I can see where Morrison was going with the last issue, but I can also see how odd it is to see Dick doing this when he had stopped Tim from doing the same thing in Resurrection of Ra’s al Ghul, which Morrison co-wrote. I’ve also seen people complain about Morrison having Dick call Bruce his “brother,” when it’s been typically written as a surrogate father/son relationship for a long time. It did confuse me at first as well, but it’s been written that way before and I enjoyed the issue enough to not let it phase me. There was also a REALLY bad printing error in this issue, specifically one panel:

I mean…wow. While the jokes that this creates are fantastic—“Honey, I know you’re butch, but just because you like women don’t make you no man!”—that is just really bad, especially for a book of this quality, and a book that was delayed for a month for reasons of event coordination, instead of the usual reason of the artist being slow. Hopefully this is fixed in the next printing and when this is collected in trade. Other than that big amateur error, it was a really solid book.

DETECTIVE COMICS #861
Written by Greg Rucka
Drawn by Jock & Cully Hamner (Co-Feature)
Cover by J.H. Williams III

I must admit, I was kind-of worried about this issue at first. As most of you probably know, J.H. Williams, the previous Mad Genius artist of this book, left so that he could get a good lead time for the upcoming Batwoman solo book; and as you read above, British artist Jock, most well-known for his work on The Losers, Hellblazer, and Dark X-Men: The Beginning, is taking over art duties for this arc. I was worried that we would be too spoiled from J.H.’s masterful work these past few issues that the new artist wouldn’t take. Luckily, that wasn’t the case—Jock is his own unique animal. While his work is a perfect fit for the dark tone, he’s able to make it his own, with a cinematic approach that makes for a very engaging book.

Story-wise, it was a solid set-up for a serial-killer chase piece. Said serial killer, known as The Cutter, has made his comeback after over ten years of hiding, and we see two stories—one being Batman early on in his career trying to track him down in flashback, and Batwoman managing to find one of Cutter’s victims in present day, ending with seeing that Cutter has his next victim in mind—Bette, Kate’s cousin. Admittedly, it wasn’t as engaging as “Go,” but was still a solid mystery story.

Meanwhile, in the Question co-feature, the assassin Zeiss confronts Renee, Helena and Tot in their home, ready to take them out. Renee and Helena takes him down and gives him an out—Zeiss fakes their death and reports to his employer, getting two million and Helena’s Lamborghini in return for the net-book that Zeiss was provided with by his employers. They’re one more step to the top—but Tot isn’t liking the fact that they paid him off and tells Renee that he’s disappointed in her, and Vic would have been as well. Overall a really solid story and I can’t wait for the next installment—or for The Question #37, which I’m sure this is a prelude for.

GOTHAM CITY SIRENS #8
Plot by Gullem March
Dialogue by Marc Andreyko
Art by Gullem March

I’ve given this book a lot of flack before, mostly for its bad, cheesecakey art, but I have to say I really liked this issue. Part of me wants to say that March might be a better writer then an artist, but I think even the art was a lot better in this issue.

The issue focuses on Poison Ivy, as a string of murders are occurring in Robinson Park, Ivy’s solitary back during No Man’s Land, all from becoming infected with Ivy’s toxins. Overall, it was an engaging mystery, where Ivy is trying to find out who is framing her, with Catwoman and Harley Quinn hot on her trail, and showing Ivy’s conflict hinted at in the previous issue between her human side and the part of her that is connected to nature.

As I mentioned, even the art looked a lot better than previous issues, to me. The anatomy wasn’t as distorted and just overall flowed better. Maybe my initial dislike clouded me and he’s been progressively getting better, but whatever’s happening, I hope March keeps it up—between the better art and Dini’s writing, hopefully this becomes as strong a book as Streets of Gotham.

So that was the books for this week—overall a really solid week. Next week on The Bat Casebook, we will have The Question #37 and Red Robin #8.

Assassin’s Creed : Director’s Cut AKA Gaming on the Cheap

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Posted on 16th January 2010 by DrNorge in Biting the Bullet

Biting the Bullet 1/16/10

I know it has been a little bit since the last column. With the holidays and work on the podcast, I had to take a little break. I wanted to kick 2010 off with a game that I am really enjoying on the cheap .

I have a Steam account and recently purchased Assassin’s Creed: The Director’s Cut for my PC. I am a big fan of games sent in some form of historical past. Actually this applies to comics and television as well. This is one of the sandbox games similar to some of the Spiderman, GTA, and Infamous games that have been released in recent years. Basically, that means there is a living world with a main quest. You can choose to follow the main story or go on side adventures along the way. There are also tasks to complete to give you more bang for the buck.

It’s set in 1191 AD during the third crusade. You play Altair, an assassin who is part of a guild. The problem is you start off as the black sheep of the guild who is demoted for not following the main rules of the guild. This serves as an excellent way to give the character a history as an assassin but also to explain the need to go through a tutorial to “prove” you belong.

During the game, you discover that you aren’t actually Altair but actually a distant ancestor from our present day who is part of a complex science experiment. The technology in the present day is being used to manipulate a person’s DNA to unlock past lives of their ancestral line. It’s a cool concept. It also opens up the opportunity to play as different characters in different eras. I haven’t played Assassin’s Creed II yet but know that this is the premise.

I like the concept that there is a code you have to abide by. You can’t kill innocents or you violate the rules of the guild. There is a stealth component where you need to blend in. The object isn’t to “run and gun” or kill everything in sight. The object is to infiltrate, eavesdrop, pick pocket and kill when directed.

Exploration is necessary to open up memories and unlock the game’s world, the premise of you leaping into a past of an ancestor serves as a great tool to explain why you can’t go everywhere at first. You get to new places by remembering those places. The deeper your connection to your ancestor, the more of that ancestor’s memories you unlock. It makes the world feel alive vs being unable to explore for a nonstory related reason.

Overall the world is very rich and for $19.90. It has been well worth the purchase. Thanks for your patience. I plan to get this more regular now that we are past the holiday season.